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基本資料表

鄭夢慈
04-7232105-3419
04-7211156
鄭夢慈

教師

生物教育組(生物碩士班 )
教授
Bio-310 生物多媒體教育 實驗室 主持人:鄭夢慈老師
科學教育、網路化科學學習、多媒體、教學遊戲、認知與科學學習
科學教育、教學遊戲、網路學習
年度論文名稱
2016林延諭、鄭夢慈* (accepted),融入設計思考於嚴肅教育遊戲的設計歷程以及對科技學科教學知識的影響:以職前教師為例,數位學習科技期刊,(TSSCI)
2015Liu, L.-Y., & Cheng*, M.-T.,Interactive projector as an interactive teaching tool in the classroom: Evaluating teaching efficiency and interactivity,The Turkish Online Journal of Educational Technology,14,110~115,(其他)
2015Cheng*, M.-T., She, H.-C., & Annetta, L. A. ,Game immersion experience: its hierarchical structure and impact on game-ba<x>sed science learning,Journal of Computer Assisted Learning,31,232~253,(SSCI)
2015Cheng, M.-T., Lin, Y.-W., & She, H.-C.,Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters,Computers & Education,86,18~29,(SSCI)
2015陳昕晏, 吳沛穎, 徐敏益, 王瑋龍, 林宗岐, 趙麗玲, 鄭夢慈*,「神模遠算」-神經系統探究教學模組對於七年級學生學習成就與學習動機之初探,自然科學與教育,1,33~46
2015Cheng*, M.-T., Chen, J. -H., Chu, S. -J., & Chen, S. -Y.,The use of serious games in science education: a review of selected empirical research from 2002 to 2013,2,353~375
2015Cheng, M.-T., She, H.-C., Lin, Y.-W., Kuo, P.-C. (accepted),Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning,British Journal of Educational Technology,(SCI,SSCI)
2014Cheng*, M.-T., Su, T., Huang, W.-Y., & Chen, J.-H.,An educational game for learning human immunology: What do students learn and how do they perceive?,British Journal of Educational Technology,45,820~833,(SSCI)
2014Annetta, L. A., Vallet, D., Fusarelli, B., Lamb, R., Cheng, M.-T., Holmes, S. Y., et al.,Investigating science interest in a game-ba<x>sed learning project,Journal of Computers in Mathematics and Science Teaching,33,381~407,(其他)
2014Su, T., Cheng*, M.-T., & Lin, S.-H.,Investigating the effectiveness of an educational card game for learning the regulations of human immunology,CBE--Life Sciences Education,13,504~515,(SCI)
2013Annetta, L.A., Frazier, W.M., Folta, E., Holmes, S.Y., Lamb, R., & Cheng, M.-T.,Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of STEM Learning,Journal of Science Education and Technology,22,(SCI,SSCI)
2012Cheng*, M. -T. & Annetta, L. A.,Students’ learning outcomes and learning experiences through playing a serious educational game,Journal of Biological Education,46,(SCI)
2012She, H. -C., Cheng, M. -T., Li, T. -W., Lee, P. -Z., Chou, W. -C., Chuang, M. -H., Wang, C. -Y., &am,Web-based Undergraduate Chemistry Problem-Solving: The interplay of task performance, domain knowledge and Web-searching strategies,Computers & Education,59,(SCI,SSCI)
2011Cheng*, M.-T., Annetta, L. A., & Folta, E. & Holmes, S. Y.,Drugs and the Brain: Learning the impact of methamphetamine abuse on the brain through virtual brain exhibit in the museum,International Journal of Science Education,33,299~319,(SSCI)
2010Annetta, L. A., Cheng, M.-T., & Holmes, S. Y.,Assessing 21th century skills through a teacher created video game for high school biology students,Research in Science and Technological Education,28,101~114,(其他)
2010Annetta, L. A., Holmes, S. Y., Cheng, M.-T., & Folta, E.,Measuring student perceptions: Designing an evidenced centered activity model for a serious educational game development software,International Journal of Gaming and Computer-Mediated Simulations,2,24~42,(其他)
2009Annetta, L. A., Mangrum, J., Holmes, S. Y., Collazo, K., & Cheng, M.-T.,Bridging reality to virtual reality: Investigating gender effects and students engagement on learning through video game play in an elementary school classroom,International Journal of Science Education,31,1091~1113,(SSCI)
2009Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T.,Investigating the impact of video games on high school students' engagement and learning about Genetics,Computers and Education,53,74~85,(SCI,SSCI)
2005Chuang, C. -W., Cheng, M. -T., Yang, S. -J., & Hwang, J. -C. ,Activation of ventrolateral medulla neurons by arginine vasopressin via V1A receptors produces inhibition on respiratory-related hypoglossal nerve discharge in the rat,Chinese Journal of Physiology,48,144~154,(SCI)
2004Cheng, M. -T., Chuang, C. -W., Lin, J. -T., & Hwang, J. -C.,Cardiopulmonary response to vasopressin-induced activation on V1A receptors in the lateral ventrolateral medulla in the rat,Chinese Journal of Physiology,47,(SCI)
2003Chuang, C. -W., Cheng, M.-T., Lin, J. -T., Hsien, H. -Y., Hung, H. -Y., & Hwang, J. -C.,Arginine vasopressin produces inhibition upon respiration without pressor effect in the rat,Chinese Journal of Physiology,46,71~78,(SCI)
年度論文名稱
2014黃韋瑜、鄭夢慈,數位嚴肅教育遊戲對國中生情緒及自我調整策略的影響-以人體免疫概念學習為例,2014資訊與多媒體應用研討會,2014-05-26,2014-05-26
2014黃韋瑜、朱盛儒、鄭夢慈*,嚴肅教育遊戲對學生人體免疫概念學習、情緒與自我調整式學習 策略使用之影響,第十屆台灣數位學習發展研討會,2014-00-00,2014-00-00
2014陳昕晏、吳沛穎、鄭夢慈*,《抗抗RBC》紙牌遊戲式學習:國中生學習成效與學習興趣之研究,2014教育創新國際學術研討會:課程、教學與產學合作,2014-00-00,2014-00-00
2014Hsu, M.-E., & Cheng*, M.-T.,Bio Detective: Student science learning, immersion experience, and problem-solving patterns,the 22nd International Conference on Computers in Education (ICCE2014),2014-00-00,2014-00-00
2013Hsu, M.-E., & Cheng*, M.-T. ,Pre-service teachers' learning and fruatrations during the development of serious educational games (SEGs) for learning biology,21st International Conference on Computers in Education (ICCE2013)
2013林佳蓉、鄭夢慈,科學寫作融入七年級實驗教學之研究,29屆科學教育國際研討會(ASTE)
2013Cheng*, M.-T., Su, T., Huang, W.-Y., Chen, C.-H., & Liu, L. -Y. ,Learning through playing: The relationship between learning outcomes and experiences,EdMedia 2013
2012Liu, L.-Y., & Cheng*, M.-T. ,A pilot study: Can interactive projectors enhance students' performance and interactivity in the classroom?,20th International Conference on Computers in Education (ICCE2012)
2011Cheng*, M. -T. & Chung, C. -H.,Preliminary investigation on a theoretical framework for evaluation of serious educational games,The 19th International Conference on Computers in Education (ICCE),2011-11-27,2011-12-02
2011Cheng*, M.-T.,Investigating the influence of immersion on science learning through serious game play, the Biannual meeting of the European Science Education Research Association (ESERA),2011-09-05,2011-09-05
2011蘇慈棻、鄭夢慈*,HUMUNOLOGY人體免疫防禦遊戲的開發與使用者經驗調查,全國華人計算機教育應用大會 (GCCCE 2012),2012-05-28,2012-06-01
2011陳志豪、鄭夢慈*、吳穎沺、陳若涵,嚴肅遊戲於科學教育之應用:2002-2011期刊回顧,全國華人計算機教育應用大會 (GCCCE 2012),2012-05-28,2012-06-01
2011Su, T., Cheng*, M.-T., Huang, W.-Y., & Chen, C.-H.,Investgating the effectiveness of a serious educational game named HUMUNOLOGY on middle school students' learning of human immunology,2012-07-02,2012-07-04
2009Holmes, S. Y., Annetta, L. A., & Cheng, M.-T.,Hazelton high school at REST: A simulation unmasking ethical behavior in science education,the Annual meeting of the society for information technology and teacher education (SITE),2010-03-29,2010-04-02
2009Annetta, L. A., Klesath, M., Holmes, S. Y., Cheng, M.-T.,Racing into the 21st century: Usability testing results from a serious educational game,the Annual meeting of the National Association for Research in Science Teaching (NARST),2010-03-21,2010-03-24
2009Holmes, S. Y., Annetta, L. A., & Cheng, M.-T.,Embedding assessment in serious educational games: Impacting the hawthorne effect,the Annual meeting of the National Association for Research in Science Teaching (NARST),2010-03-21,2010-03-24
2009Cheng*, M.-T., Folta, E., Annetta, L. A., & Holmes, S. Y. ,Assessing post serious educational game attitudes through naturalistic inquiry,the Annual meeting of the National Association for Research in Science Teaching (NARST),2010-03-21,2010-03-24
2009Cheng*, M.-T., Annetta, L. A., Holmes, S. Y., Folta, E., & Cheng, W.-K. ,Virtual reality learning environment for drug use education,the Annual Meeting of the Association for Science Teacher Education (ASTE),2010-01-14,2010-01-16
2009Annetta, L. A., Holmes, S. Y., Cheng, M.-T., Folta, E., & Cheng, W.-K.,Testing usability of a serious educational physical game,the Annual Meeting of the Association for Science Teacher Education (ASTE),2010-01-14,2010-01-16
2009Holmes, S. Y., Annetta, L. A., & Cheng, M.-T.,Hazelton high school at REST: A simulation unmasking ethical behavior in science education,the Annual Meeting of the Association for Science Teacher Education (ASTE),2010-01-14,2010-01-16
2009Cheng*, M. -T., Annrtta, L. A., & Holmes, S. Y. ,Teaching and learning the impact of amphetamine use on the brain from a neuroscience perspective through serious game play, the Biannual meeting of the European Science Education Research Association (ESERA),2009-08-31,2009-09-04
2008Holmes, S., Annetta, L. A., Cheng, M.-T., & Folta, E.,Virtual environment for ethical sensitivity assessment and its impact on science educators,he Annual meeting of the National Association for Research in Science Teaching (NARST),2009-04-17,2009-04-21
2008Annetta, L. A., Holmes, S. Y., Cheng, M.-T., Folta, E., Shymansky, J. A., & Lamb, R. ,Analyzing predictors of learning through self-efficacy in a technology-based project,the Annual meeting of the National Association for Research in Science Teaching (NARST),2009-04-17,2009-04-21
2008Cheng*, M.-T., Annetta, L. A., & Folta, E. ,Learning the effects of drug abuse on the brain by virtual exhibit and video games in museum,the Annual meeting of the National Association for Research in Science Teaching (NARST),2009-04-17,2009-04-21
2008Holmes, S. Y., Annetta, L. A., & Cheng, M.-T.,Construction of a simulation from a video case: An ethical sensitivity assessment and its impact on science educator,the Annual meeting of the society for information technology and teacher education (SITE),2009-03-02,2009-03-06
2008Annetta, L. A., Holmes, S. Y., Cheng, M.-T., & Folta, E.,Student created video games: Stories from the ITEST HI FIVES project,the Annual meeting of the society for information technology and teacher education (SITE),2009-03-02,2009-03-06
2008Annetta, L. A., Holmes, S. Y., Cheng, M.-T., & Folta, E. ,Assessment of learning with games and simulations,the Annual meeting of the society for information technology and teacher education (SITE),2009-03-02,2009-03-06
2008Annetta, L. A., Holmes, S. Y., Cheng, M.-T., & Folta, E.,Serious educational games, the Carolina Games Summit,2009-02-07,2009-02-07
2008Annetta, L. A., Folta, E., Cheng, M.-T., & Holmes, S. Y. ,Drugs and the brain: An interesting way to learn the effects of drug abuse on the brain,he Annual meeting of the Association for Science Teacher Education (ASTE),2009-01-07,2009-01-10
2008Annetta, L. A., Folta, E., Cheng, M.-T., & Holmes, S. Y. ,Virtual online learning in science education: Investigating graduate student perceptions for using competing delivery strategies,the Annual meeting of the Association for Science Teacher Education (ASTE),2009-01-07,2009-01-10
2008Folta, E., Annetta, L. A., Cheng, M.-T., & Holmes, S. Y. ,Virtual brain museum exhibit: A learning experience for designers and visitors alike,the Annual meeting of the Association for Science Teacher Education (ASTE),2009-01-07,2009-01-10
2008Holmes, S. Y., Annetta, L. A., Cheng, M.-T., & Folta, E. ,From video to computer simulation: Influencing science teacher ethical sensitivity, the Annual meeting of the Association for Science Teacher Education (ASTE),2009-01-07,2009-01-10
2007Annetta, L. A., Holmes, S. Y., Minogue, J., Cheng, M.-T., Sears, M., & Allen, K. ,Learning science through video games,the Annual meeting of the National Association for Research in Science Teaching (NARST),2008-03-30,2008-04-02
2007Annetta, L. A., Beichner, R., Raubenheimer, D., Soni, G., & Cheng, M.-T. , Learning in a technology rich environment (LITRE) - Researching innovative technologies to promote student learning,the Annual conference for the University of North Carolina Teaching and Learning with Technology Collaborative,2008-03-12,2008-03-14
2007Annetta, L. A., Craig, A., Soni, G., Cheng, M.-T., & Folta, E.,LITRE: Investigating the effectiveness of technology in improving student learning,the Annual meeting of the Educause Learning Initiative,2008-01-28,2008-01-30
2007Annetta, L. A., Holmes, S. Y., Cheng, M.-T., Sears, M., Ogren, C., & Simmons, P. ,Engaging teachers and students in science through video games: Experiences from the HI FIVES project, the Annual meeting of the Association for Science Teacher Education (ASTE),,2008-01-10,2008-01-12
2007Cheng*, M.-T., Annetta, L. A., & Holmes, S. Y. ,Students learning science through modifying video games made by their teachers, the Annual meeting of the Association for Science Teacher Education (ASTE),2008-01-10,2008-01-12
年度專利類別專利名稱發表日期專利人
2014演化學習遊戲裝置
2014人體免疫教學裝置
年度獎項名稱頒獎單位
2011特優導師國立彰化師範大學
學校名稱國別系所學位起迄年月
國立台灣大學台灣植物系學士0000-00~0000-00
國立台灣師範大學台灣生物系碩士0000-00~0000-00
北卡羅來納州立大學美國科學教育博士0000-00~0000-00
服務機關名稱單位職務期間
國立交通大學教育研究所博士後研究員2009-09~2010-07